An incomplete (NOT PLAYABLE) game built for the GMTK Game Jam 2025.  What you see is essentially just the main simulation engine running on a demo level.  I wanted to leave it up anyway as a metric for growth in my game dev journey.

The main idea was to create a hex grid of walls, quarks, prisms, and color filters with the goal of finding a way to make a chain reaction of quark paths go infinite.  Here, whenever a red/green/blue quark enters a prism, two quarks exit the prism at 120 degrees on either side.  The three quarks (one in, two out) will follow a counter-clockwise orientation of RED -> GREEN -> BLUE, depending on the color of the input quark.

Gameplay would essentially boil down altering various obstacles on the map decorated with toggles (on/off) or rotating platforms.  Players would need to find a configuration that would result in a never-ending chain reaction of refraction events.  Further levels would include black hole tiles, which would need to be surrounded by quark paths and isolated from other black holes.  Setting up an infinite stream of all three colors to the black hole would be an alternative path.

It should also go without saying, but this game will teach you nothing about actual Quantum Chromodynamics, if you're into that sort of thing.  Sorry... :)

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