If this game is meant to be harder, then... wish us all luck. I've got a blue, green and red juice in increasingly nested crafters sitting inside my time machine, but I cannot figure out how it's ever possible to have enough time to mix another red in there.
edit: never mind I'm literally a genius I figured it out right after I wrote this. Very cool game and satisfying to beat.
Thanks for playing! Yeah, I had to bust out paper and pencil to plan out the intended solution. I should have the timey-wimey causality constraints implemented shortly. I'm a bit further off from being able to provide helper visualizations for the timeline and nested item tree. Honestly, might just be a better puzzle experience to let the player map that out on their own.
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If this game is meant to be harder, then... wish us all luck. I've got a blue, green and red juice in increasingly nested crafters sitting inside my time machine, but I cannot figure out how it's ever possible to have enough time to mix another red in there.
edit: never mind I'm literally a genius I figured it out right after I wrote this. Very cool game and satisfying to beat.
Thanks for playing! Yeah, I had to bust out paper and pencil to plan out the intended solution. I should have the timey-wimey causality constraints implemented shortly. I'm a bit further off from being able to provide helper visualizations for the timeline and nested item tree. Honestly, might just be a better puzzle experience to let the player map that out on their own.
edit: timey-wimey causality stuff is up